Not a bad first try, but the character is a set a bit far back, kinda hard to see. Awfully leggy looking, IRL, she'd be over 7 feet tall! The character could use some finer details, the variety of options (not just colors) could be expanded.
Not a bad first try, but the character is a set a bit far back, kinda hard to see. Awfully leggy looking, IRL, she'd be over 7 feet tall! The character could use some finer details, the variety of options (not just colors) could be expanded.
Level 38 is a bit too difficult to pass, it's almost unfair, due to the central spinner's speed, and uber bounciness. Up to that point, it's a nice challenging game with lots of fine control.
Took a little while to figure out the variables, but it's pretty unique! Both the artist and programmer have been on my fave list for a while, and neither of them have disappointed me. It's a little short/not too complex, but the music, graphics and gameplay are worth 5/5
Thank you so much. XOXO
Fantastic story, justifies every day of that month, you put into this. No bugs encountered, or at least game freezing/incompleteable ones. Like a Babushka doll, the actual doll is revealed, even after the final medal is won, which is a damn nice touch... so many good touches! What inspired this story (and/or details), if I may ask?
Thanks, I really appreciate that! :)
The story originated simply from the name Samantha, and some-how my thought process built a layer upon layer until I ended up with a story!
I have to give this a low score, because there's no way to guess the combination to the box by the river, unless you click on Walkthrough, which seems unfair. 'Sleep' backwards and twisted into numbers is too much of a stretch, as is the word jumble for the second box (maybe if there was picture of a harp somewhere?). Also the horse stalls hasp didn't really look like a lock, that kinda threw me a tad...
Aside from that, the rest of the puzzles, art, gameplay and music were quite nice.
Well, there's no guessing required, the clues were somewhat obvious. If you spell Sleep like it's written you aren't doing it right. The word jumble was simple, almost too simple. There's only one possible answer other than the one given. This was too easy for most of my players. Sorry.
Ugh, needs a mute button! Normally I wouldn't review something meant for a little girl, but this is a good dressup, as dressups go... great backgrounds, awesome selection of, well, everything! The main character's head could use some refinement (to look more lifelike), but on the whole, not a bad virtual Barbie doll!
Vic - awe man! That's what I thought at 1st.... and tried to put a sound on/off button but no matter my various coding attempts, it wasn't doing exactly what I wanted it to... :( lol.... thank you for the kind words and constructive criticism alike! In the end I figured game play time wouldn't be longer than the song (about 4 mins tops) & since I made the song for the game, left out the mute option. <3
..Sounds like maybe you think a mute button that doesn't allow you to turn it back on would be better than no button?
It could certainly use a pause button!
Thanks for your feedback! We will add a pause and a mute buttons asap..
The biggest problem I have with games like this: it won't advance, unless the game image is on screen! Basically, this game wastes active computer time.
Not bad, but really need a mute button for music and/or sfx. Also could benefit from slightly larger directional panels, there's a lot of clicking in these games! Another niggle: no keyhole showing on the hatch, why would I try using a key there? Seems like a well thought out series, congrats!
There's a mute button, bottom right. Thanks!
This is a wonderful game, well worth the time. Been playing it for over a week, and despite some tough spots, has proven to be as good as the old cartridge games were in my youth (41 y/o). The walking times between screens suck, as does the reliance on gadgets to progress.. but not really, it helps structure the gameplay quite nicely.
Now, let's see if my gamesave ports over to the public release.... yeah, so maybe add shift to run (and in later versions, add a battle move along with it). Also got frustrated with the controls, like not being able to shift which way the player faces in mid air, but again, that's not a deal breaker.
Glad that Tom sponsored this game, it's definitely a game of the year kinda thing ;)
Wanted to be a simple man of the Earth, enjoying art and literature, the bounty of the Earth. Instead, I have to fend against governments and principalities, global conspiracies and bad social engineering, ree, my autism
Age 52, Male/Penis
dillgent tryhard
Jeffersonian
homeless/NE USA
Joined on 2/15/01