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VicariousE

36 Game Reviews w/ Response

All 147 Reviews

7 reviews are hidden due to your filters.

Yup, forced to the agree with other reviewers, damn fine game. No need to make the player speed variable, drops were perfect. Perfect short game, well done guys!

ElanMakesGames responds:

Thanks so much for the review, and I appreciate that you checked out the game.
I actually have an updated/extended version coming out sometime soon, so keep an eye out for that too!

It's coming along nicely! Would suggest increasing the font size on dropdown menus, arrow buttons and in other places. The number in the Chat button seems to add rather than refresh the actual number of ppl in chat.

Also, dedicate a news post to the change log entries, and add that posts link to the author description on the submission page, to cut down on clutter.

larrynachos responds:

The chat button gives notifications for new messages, not players online. I will work on the css for dropdowns and whatnot. The news post changelog is a good idea, I noticed I was already running low on characters 😅

Thanks for the review! I'm gonna work hard to get at least another half star from ya :3

Interesting concept! Only things that might need improvement, would be a retry level button and limiting the pike's damage only on the spikey bit, not the whole shaft. Fire pit could bounce a wee bit more.

ReillyRobbie responds:

Thanks for the feedback! Yeah definitely need a 'Retry' button per stage. The I can have stage specific scoreboards for people to submit.

Will also look into tweaking the bounce and spikes.

Thanks!

Didn't give it the full bug test, but all the mini games seem to run fine, and the subject matter behind them was OK, if a bit random. Could've used a tad more gravity in the 'avoid the emptiness' earth jumping thing. Add some medals and a little extra content/context, and you'll be onto something.

Gurken responds:

Thanks for playing my game. It was a Test. Which one did you like the most? :)

"You can't sell cereal with a dead gorilla.", best line of the game. Keep trying to get better quality picture transfers! It's much easier to appreciate your quirky writing and drawing styles when it's clean, clear, up close and personal. Embellish your visual work a little more (unmentioned things happening in the background, better settings, hats?, different angles) as well, or at least try it once, nothing flashy..

The audio does sound a little on the bassy side and possibly low quality bit rate, perhaps from conversion to Flash? Audio gets a passing grade like a B- but could be better, VA performers did a sweet job.

Another enjoyable game with a analytical and thoughtful script, always a pleasure! Oh, I didn't mind writing down the numbers (6/6 should be 5/5, whoops) but it would've been nice if each path completed had automatically been entered and/or if each path were backed up (in case of browser refresh or something, just nit-picking, pushing you to improve, for questionable reasons on my part.)

DeSaGames responds:

Always a pleasure to read your feedback VicariousE!

Whilst I will happily take credit for the writing and production of this whole thing the art is made by an artist I've partnered with. We're slowly moving into digital territory and within the next couple of games I reckon we'll be using tablet drawn art so the overall quality of the pictures should definitely improve.
Audio quality is still a bit of a mystery to me with these things. I reckon if I export in a different fashion I might be able to get a much cleaner sound in the future without having to sacrifice the accuracy of each line.

There's still a bazillion things I want to work on and quite a few things down the pipeline. The feedback of people who have been here all the way since the beginning is always awesome.

Thanks for taking the time to review!
Mike

What did she think of the blood spatter? It's a good game, brutally simple... a mix of cuteness and the joy of only having one life to lose, kinda like sweet and sour.

SeethingSwarm responds:

I always enjoy adding some sort of twist into my games, especially the cute ones, and with this game it turned out to be the way Anna and Bruno dies :P

She's used to my games and although she was shocked the first time she saw it, she wasn't really too surprised. She did help to design the Acid Bunny games after all. The blood and death sounds make it just a bit more heart-breaking for her whenever she dies, hehe :)

Glad you liked it!

Wish I could've given this a better score, especially since it's beatable, but I find the old TV scan lines to be way too thick. Then you put the glasses on, it's much worse! If I could see the range of the bullets, it'd have been a lot easier... maybe if they were colored red? Also found the cop's AI movements to be a little too aggressive, especially when it takes 2 buttons to fire.

I was hoping the game would be as sharp as the title screen :\ Otherwise, the game's laid out well, the medals work, sounds good, the ambiance is there... maybe too much ambiance for a gamer.

deathink responds:

Thanks for the review my man.
The scan lines should be the same size as in the title, maybe that's a glitch.
While I find the game play super engaging, and tailored almost specifically to my "action oriented" needs, I was very aware how this game would be received by the public, and most of the features that people would see as negative traits.
However, I don't really consider this a game. I consider it a satire, and complex fan art. Not really meant to be played to "beat", but just a short nostalgic thing to be experience. My goal was to just make people turn it on and say "how cool would it be if this was an actual real game".
I think people would really enjoy it more if they picked up on that. But honestly, its really flattering that people completely missed the fact that it was a mock game and thought that is was the real game.
And in the end (most likely because it was tailored to to me) I found the game play super engaging. But again, I am not criticizing anyone for not finding it so.

It's a nice game, but even zoomed all the way in, there's a lack of fine adjustment, though the 'screen size' option does help a bit. Maybe if there was an option to use the arrow keys to make changes to your last firing position (coordinate numbers could be a bit larger/easier to see), and hit a keyboard button to fire the photon, that would work.

Also, what are the requirements for "Shoot Yourself"? I've hit myself (starting star) with ricochets and orbits... nothing?

Sandamnit responds:

Whenever you click with your mouse, a crosshair appears where your last shot was made. You can then use the keyboard arrows (or WASD keys) to fine tune the position of the crosshair. From there, you can press the spacebar (or E) to shoot again.

As for the Shoot Yourself medal, you need to do that five times with five distinct stars.

You listed the wrong walkthrough in the Author Description! That's okay, the in-game button goes to the right page. The problem is, you kinda need it! I should've guessed the spider had some issues with looking at itself... but assaulting and capturing the moon? Well, maybe it was too happy!

I like your work, making a point and click game based on dreams should be a hard one to play... and you did give little clues, but I gotta dock ya half a star for being a little too creative, and a smallish screen... it could be at least 200 pixels bigger on each side.

Thoroughly enjoyed the game and it's uniqueness, I think you and your team are doing a great job!

Squeka responds:

Thank you very much for noticing, I have fixed the walkthrough link :3.
Thank you very much too for the feedback! :3

Capital letters in 'a guess the word(s)' game? Big faux-pas man, caps shouldn't matter at all. In fact, it might be misconstrued as a purposely bad game, that requires you watch the walkthrough to be able to finish it, since the variables are so high. Adding more correct answers, would certainly help, I'm not asking you to make this an easy game, just more accessible and forgiving of wording, in both languages.

In the future, I'd suggest you use the Project Manager here to beta test your upcoming games. Inviting a few members of the site to work out the bugs, would go a long way towards improving the content of your games, and your reputation as a professional who does whatever it takes to make a solid, stand-alone product.

I'm telling you this as a friend, because I know you mean well, I've been a fan of yours for quite a while now, and you deserve my unvarnished opinion... that's what friends do.

Munguia responds:

Thanks VicariousE, you should use Caps as you learn in school, but you are right it can be end as a bad game if you dont follow gramatical rules, i add lots of posible answers, spanish is one option between others, I use the portal as a Proyect manager, for me you are a beta tester, this is second episode, 1st one a few members hate the Drag and drop system and ask for type version, here it is, i just made a 2nd episode because i got a lot of material to show with all upgrades users ask. why to upgrade games if i can make a brand new one? i m learning here!

I just looking for ways to show people my artwork on galleries with some game play, those games are just an excuse to show my cartoons. you will find some easy quick games on my way, i do that while im making other not easy o quick games.

Thanks for let me know your opinion. :)

Wanted to be a simple man of the Earth, enjoying art and literature, the bounty of the Earth. Instead, I have to fend against governments and principalities, global conspiracies and bad social engineering, ree, my autism

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