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VicariousE

147 Game Reviews

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The game itself is fine (no medal for 3 bonus questions?), but on a browser, it's way too small. In fact a lot of your games don't take advantage of the horizontal space; by far, the smallest displayed games on the site. Please revisit this and your other games, to make the necessary updates... to the iframe resolution numbers I think, send a PM to Tom or check the NG Wiki if you need a hand.

Interesting concept! Only things that might need improvement, would be a retry level button and limiting the pike's damage only on the spikey bit, not the whole shaft. Fire pit could bounce a wee bit more.

ReillyRobbie responds:

Thanks for the feedback! Yeah definitely need a 'Retry' button per stage. The I can have stage specific scoreboards for people to submit.

Will also look into tweaking the bounce and spikes.

Thanks!

Other than a minor issue with medals not posting in 1.0.3 (can be prevented by loading a saved game after about 3 medals have been earned.. at least that was my issue on the latest FF64bit, likely a problem w/ my browser's html), the game is bug free, very intuitive (can be done exclusively from KB) menu system, very addictive. It's a well paced game, nothing too hard or too easy. All signs point to a successful journey to a new island!

Very attractive looking, and the light toggle is a very interesting touch. OK, it's not strictly a game, more of an interactive land to explore, but it's still amazing. Sure hope you don't give up on trying things like this. Not everything has to be a game or a story per se, but it'd be nice to get a little more in depth... huh, for some odd reason it reminds me of Zork, the first text game set below a normal house in the Great Underground Empire

Good questions and I was perfectly satisfied with where I turned up on the 4 sliding scales. Only peeve would be how small the text was. I guess if you animated some guy/gal in a labcoat with a clipboard, had a VA read the questions, lots of graphics, medals, maybe export a 'shared creation' with the results... it'd be a 5 star quiz, but it's not necessary for such a legit quiz, nicely done!

Too many enemies spawn all at once, made it impossible to play,

Didn't give it the full bug test, but all the mini games seem to run fine, and the subject matter behind them was OK, if a bit random. Could've used a tad more gravity in the 'avoid the emptiness' earth jumping thing. Add some medals and a little extra content/context, and you'll be onto something.

Gurken responds:

Thanks for playing my game. It was a Test. Which one did you like the most? :)

Aside from the simple and sometimes erroneous text, I rather liked it! The layout was perfect and easy to read. Checkpoint system worked very well. The script could've been a little more descriptive, and the addition of a few scenery pictures, would've made this game perfect.

Took me about 5-7 minutes to complete, excellent level design and gameplay mechanics! Good checkpoint placement, smooth visual effects, gems seemed to know I'll eventually need them all... it's short but completely enjoyable.

"You can't sell cereal with a dead gorilla.", best line of the game. Keep trying to get better quality picture transfers! It's much easier to appreciate your quirky writing and drawing styles when it's clean, clear, up close and personal. Embellish your visual work a little more (unmentioned things happening in the background, better settings, hats?, different angles) as well, or at least try it once, nothing flashy..

The audio does sound a little on the bassy side and possibly low quality bit rate, perhaps from conversion to Flash? Audio gets a passing grade like a B- but could be better, VA performers did a sweet job.

Another enjoyable game with a analytical and thoughtful script, always a pleasure! Oh, I didn't mind writing down the numbers (6/6 should be 5/5, whoops) but it would've been nice if each path completed had automatically been entered and/or if each path were backed up (in case of browser refresh or something, just nit-picking, pushing you to improve, for questionable reasons on my part.)

DeSaGames responds:

Always a pleasure to read your feedback VicariousE!

Whilst I will happily take credit for the writing and production of this whole thing the art is made by an artist I've partnered with. We're slowly moving into digital territory and within the next couple of games I reckon we'll be using tablet drawn art so the overall quality of the pictures should definitely improve.
Audio quality is still a bit of a mystery to me with these things. I reckon if I export in a different fashion I might be able to get a much cleaner sound in the future without having to sacrifice the accuracy of each line.

There's still a bazillion things I want to work on and quite a few things down the pipeline. The feedback of people who have been here all the way since the beginning is always awesome.

Thanks for taking the time to review!
Mike

Wanted to be a simple man of the Earth, enjoying art and literature, the bounty of the Earth. Instead, I have to fend against governments and principalities, global conspiracies and bad social engineering, ree, my autism

Age 51, Male/Penis

dillgent tryhard

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homeless/NE USA

Joined on 2/15/01

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